The list defines the range
Enter every eligible number explicitly. If a number is missing from the list, it cannot be selected, even when it falls between the smallest and largest values.
Click anywhere on the wheel or press Ctrl+Enter to spin!
Generate a random number from an editable set for games, lessons, draws, and practice.
The Number Picker Wheel selects one written entry from an editable set. It does not calculate a numeric range automatically, so the visible list defines exactly which numbers can be chosen.
Enter every eligible number explicitly. If a number is missing from the list, it cannot be selected, even when it falls between the smallest and largest values.
Distinct entries have equal probability. Repeating the same number creates another slice and changes the probability of that value.
Use entries such as 3 - Explain, 10 Points, or 2.5 when context matters. The wheel treats each line as text rather than performing arithmetic.
Teachers, game hosts, families, and facilitators can use the visual draw for numbered tasks, practice prompts, or simple informal selections.
Spin a number to start mental arithmetic, multiplication, estimation, place-value, or grouping exercises.
Choose turn order, board spaces, challenge levels, numbered tasks, or point values from a predefined set.
Add only eligible ticket or seat numbers and remove each result when the same number must not be selected again.
Write the complete eligible set, verify that no value is missing or duplicated by accident, and decide whether results may repeat.
List every number that can win, including zero, negative values, decimals, or labeled ranges when the activity requires them.
Sort the entries to spot missing values and repeated lines. Keep duplicates only when the same value should receive multiple slices.
Use the result as the agreed number, then remove it for a draw without replacement or leave it active for independent rounds.
Clarifications about ranges, decimals, duplicate values, and no-repeat number draws.
Yes. Replace the sample entries with the values you need, one per line. The wheel does not fill gaps automatically, so verify the complete list before spinning.
Yes. Entries are displayed as text, so values such as 0, -5, and 2.5 can be used. Confirm that each written value has the intended meaning for the activity.
The browser chooses one visible entry with the Web Crypto API before the animation begins. Every visible slice has the same probability. Repeating a label creates another slice, so remove accidental duplicates when each label should have one chance.
Changes save automatically in local browser storage on this device. Use the export control to create a versioned .wheel file when you need a separate backup or want to move the setup to another browser. The site does not use accounts or cloud synchronization.
Continue with another focused picker that matches the next part of your decision or group activity.
Pick one name from a class, team, attendee list, or any group without manual selection.
Open wheelCreate a customizable prize draw for events, classroom rewards, promotions, and games.
Open wheelAssign a person, task, or group to one of several team labels with a visible random spin.
Open wheel